Program Flow
User requests to see a square.
- DB program collects the object in the square and produces a appropriate Square object for the consumption of the 3D Game. Inside that square object will reside
- A bounding points description
- Square Properties (TBA)
- Square designation (see the square properties database for others)
- List of Loci
- Common locus properties
- Type specific properties
- Bounding object
- a List of Objects
- The DB starts the game engine with the square
Bounding Object Definition
Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap)